Role:
UE4 Scene Design and Rendering
Procedural Terrain Creation using Houdini
Partial Scene Design
The scene is set against the historical backdrop of the An Lushan Rebellion during the Tang Dynasty, and consists of three sub-scenes: a waterfall, a town, and a village. These sub-scenes are connected by teleportation portals.
The user roams through multiple scenes from the perspective of an ancient poet, offering a new way for them to explore and experience history.
Partial interaction design
The portal will render the next scene's visuals while simultaneously obtaining the player's current position and calculating the player's target location.
Text scrolling marquee
When the player transitions to a new scene, there will be a scroll opening animation, with the text being played letter by letter to convey the story background.