Role:
The design of animation
The system comprises three interconnected modules that work in concert to deliver a cohesive experience.
The Physical Book Tracking Module serves as the foundation for physical-virtual interaction, implementing image tracking through image matching algorithms that recognize seven normal images and one incomplete image in the picture book. This module incorporates a triggering system for tracked image update events and calling animation functions, enabling seamless transitions between physical book browsing and virtual content display.
The Paper-Cutting Task Module facilitates hands-on creative interaction through spatial UI buttons and interactive guidance for folding and cutting operations. It integrates physical tools including papers and scissors with virtual tutorials, creating a practice-based learning environment that bridges physical creation and digital guidance.
The Dynamic XR Animation Module controls visual content presentation utilizing Vertex Animation Texture (VAT) shader technology, accompanied by precise time and position control systems.